Taking Cerberos for a Walk – Immortals Fenyx Rising Wiki Guide
Welcome to the Immortals Fenyx Rising Wiki Guide.
This game is about an immortal character who has the ability to shift time and different realities. Players need to help this figure with his quest in order for him to find his long lost love.
The game follows various time periods of history, featuring many familiar faces from world history like Plato, Shakespeare or Hitler.
In order to easily enjoy this game with the best experience, players need to have a good strategy. This article is here to help players have a better experience with less problems or confusion.
The first thing you will need to do with the gameplay is set up your control scheme. It is easy for you to use a scheme that works for you but there are many key features of the scheme with the way it’s set up by default that may cause problems during your gameplay.
The scheme made by default has two options where you move around as well as warp locations. Having these side-by-side makes it hard for you to keep track of where these buttons are during your gameplay, especially if your looking at other stuff on screen as well.
Cerberos has been one of the most popular and important members of the Immortals for decades now, even centuries. If you’re new to Immortals Fenyx Rising Wiki, this article will show you everything Cerberos can do in-game.
It starts with his abilities for combat before moving on to his unique skills that he has that other members don’t have.
While taking cerberos for a walk and learning a better guide! If you’re interested in taking your first walk as a guide, or just want to learn more about guides and their duties, this wiki article has everything you need.
Once you understand how Cerberos can help you win fights, use this guide as a reference every time he is available in game. And if you spot any information that needs to be updated, please don’t hesitate to make the change.
Cerberos is available in all game modes except for Campaign, which features only 5v5 battles. Remember that you can choose any hero for free once per day in The Outcast’s Refuge during the time window indicated below .
Note that The Outcast’s Refuge has 100-125 members at any given time thus creating long game queues. And if you’re still having trouble finding an open team or even a full one, you can always jump into “ The Abyss ” – an 8v8 playlist with shorter queues than The Outcast’s Refuge.
Soulless Companion Cerberos spawns with 1 Whelp at the beginning of each combat map. Cerberos can use 1 Whelp to perform any of the following tasks during his turn: attack, help attack, or help defend.
The 1 Whelp is consumed upon performing one of these tasks. Game Effect: At the beginning of combat, Cerberos spawns with 1 Whelp in reserve that can be used for support purposes during his turn . Only The Immortals’ pets can be used to assist you in battle.
Gameplay Tip: The Whelp regenerates by expanding your Action Points on your turn.
Soul Devour Cerberos uses 1 Whelp to devour the soul of a nearby enemy. In doing so, Cerberos heals himself and gains a point of Action Meter. Game Effect: At the beginning of his turn, Cerberos can heal himself by consuming an enemy’s soul .
The enemy must be nearby (adjacent or one slot away) and below 15% health . Gameplay Tip: You cannot perform this ability if you do not have any Whelps left in reserve.
Dashing Stones Cerberos becomes invulnerable and uses 1 Whelp to dash to any nearby unreachable area. The area can be in the same map or any other map in your game mode. Game Effect: At the beginning of his turn, Cerberos becomes invulnerable for 1 turn .
He can then use his special move ” Dashing Stones ” to dash to any unreachable area in the current map . There are no restrictions on where you can use this ability so you can move freely through terrain or obstacles when performing this skill.
The cooldown period of Dashing Stones is refreshed when it’s used for attacking or defending during combat . Gameplay Tip: You cannot perform this ability if you do not have any Whelps left in reserve.
Avalanche Cerberos uses 1 Whelp to dash to any nearby enemy, becoming invulnerable in the process.
Game Effect: At the beginning of his turn, Cerberos can dash to any nearby enemy , becoming invulnerable for 1 turn in the process . He can then attack any target (within attack range) before returning. After Avalanche is executed successfully, the cooldown period of Dashing Stones is refreshed.
Gameplay Tip: You cannot perform this ability if you do not have any Whelps left in reserve.